Variable speeds: Not as many as the old games but control and precision in movement speed is still required for stealth, especially if you are right behind an enemy.You cannot carry a body while crouched however. Picking up bodies: Now you can hide bodies either in dark corners or occasionally in containers.The game is supposed to feature almost a hundred different takedown animations depending on stance, context, etc. Lethal/Non-lethal toggle: Now you have the option to either knock out an enemy or outright kill them.Closer Than Ever returns: In Chaos Theory, this is when a different set of animations play as you get closer to an enemy and start stalking over sneaking.A fuller explanation halfway down this post. The lights on your back, goggles and watch light up brighter the more hidden you are, turn off to let you know you can be seen rather than turning the screen from colour to a black/white filter. Being hidden in the dark is no longer binary and there are different stages, though probably less precise than the older games.Some upgrades exist to add thermal to sonar, as well as additional upgrades such as footprint tracking.
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